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Phantom brigade cheat engine install#
Phantom brigade cheat engine how to#
Make high-level tactical decisions on the world map, manage your base, and decide how to apply your limited resources.Predict enemy movements, orchestrate precisely timed countermeasures and watch the action unfold.Cinematic spin on the turn-based genre.
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Outnumbered and out-gunned, lead The Brigade through a desperate campaign to retake their war-torn homeland. As the last surviving squad of mech pilots, you must capture enemy equipment and facilities to level the playing field. Line.Position = UDim2.new(0,/2,0, Brigade is a hybrid real-time and turn-based tactical RPG, focusing on in-depth customization and player-driven stories. Line.BackgroundTransparency = LineTransparency Local Line = Folder:FindFirstChild(P1.Name.'-'.P2.Name) or Instance.new('Frame',Folder) Local Y1,Y2 = (Y * Point1.Y.Scale + Point1.Y.Offset + P1.Size.Y.Offset/2), (Y * Point2.Y.Scale + Point2.Y.Offset + P2.Size.Y.Offset/2)īorderColor = BorderColor or Color3.new(0,0,0) Local X1,X2 = (X * Point1.X.Scale + Point1.X.Offset + P1.Size.X.Offset/2), (X * Point2.X.Scale + Point2.X.Offset + P2.Size.X.Offset/2) Local Point1,Point2 = P1.Position,P2.Position Local function DrawLine(Folder,P1,P2,Thickness,Color,LineTransparency,BorderThickness,BorderColor) Game:GetService('Debris'):AddItem(sound,5) Local sound = Instance.new('Sound',Camera)
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Return x:DistanceFromCharacter(Spawn.Position) SensAdjust.InputEnded:Connect(function() if SensAdjust.Text~='' then sens = tonumber(SensAdjust.Text)>0 and tonumber(SensAdjust.Text) or sens end end)įovAdjust.InputEnded:Connect(function() if FovAdjust.Text~='' then fov = tonumber(FovAdjust.Text)>0 and tonumber(FovAdjust.Text) or fovįovGui:TweenSize(UDim2.new(0,(/(90/fov))*2,0,(/(90/fov))*2).1,true) end end)ĭropAdjust.InputEnded:Connect(function() if DropAdjust.Text~='' then drop = tonumber(DropAdjust.Text)>=0 and tonumber(DropAdjust.Text) or drop end end) Indicator.TextColor3 = omHSV(n.5,1)įovGui.ImageColor3 = Indicator.TextColor3 '\nChange ESP Origin: '.toggle_bottompos.Name.'\nPerformance Mode: '.toggle_performance.Name.'\nChange Font: '.toggle_font.Name sens_increase.Name.'\nSens Decrease: '.sens_decrease.Name.'\nTrigger Toggle: '.toggle_trigger.Name.'\nFFA Toggle: '.ffatoggle.Name.'\nHide Cheats: '.toggle_gui.Name '\nESP Toggle: '.toggle_esp.Name.'\nBones Toggle: '.toggle_bones.Name.'\nChams Toggle: '.toggle_chams.Name.'\nBoxes Toggle: '.toggle_boxes.Name.'\nFOV Increase: '.fov_increase.Name.'\nFOV Decrease: '.fov_decrease.Name.'\nSens Increase: ' KeysList.Text = 'AimBot Toggle: '.toggle_aimbot.Name.'\nAim Toggle: '.toggle_aim.Name.'\nAim Part Toggle: '.targetpart_change.Name.'\nPriority Toggle: '.priority_toggle.Name Local KeysList = Instance.new('TextLabel',GUI) SensLabel.TextXAlignment = įovAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,20)ĭropAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,40) SensLabel.TextStrokeColor3 = Color3.new(0,0,0) Local SensLabel = Instance.new('TextLabel',SensAdjust) SensAdjust.Position = Credits.Position + UDim2.new(0,250,0,75) SensAdjust.TextColor3 = Color3.new(1,1,1) SensAdjust.BorderColor3 = Color3.new(1,1,1) SensAdjust.BackgroundColor3 = Color3.new(0,0,0) Local SensAdjust = Instance.new('TextBox',GUI) Indicator.Text = aim_priority>1 and 'FOV: '.fov or 'Distance' Local Indicator = Instance.new('TextLabel',GUI) Local Status = Instance.new('TextLabel',GUI) Local GUI = Instance.new('ScreenGui',PlayerGui) aim sens (how smooth your crosshair will move) Targetpart_change = Enum.Ke圜ode.BackSlash Local Spawn = nil or game.PlaceId = 292439477
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Local function hb() RS.Heartbeat:wait() end It can be changed with the targetpart_change hotkey ingame. Local PlayerGui = RS:IsStudio() and Player:WaitForChild('PlayerGui') or game.CoreGui Local StarterGui = game:GetService('StarterGui') Local Players = game:GetService('Players') Local UIS = game:GetService('UserInputService')